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      <image:title>my  vfx - Make it stand out</image:title>
      <image:caption>Magnetic VFX (August 2018) Magnetic was a new keyword for Hearthstone's Boomsday set, which allowed Magnetic minions to be placed on the board as a normal minion, or, by playing them to the left an existing Mech minion they would fuse together. Through extensive prototyping with Design, UI, and Engineering, we arrived at this very visual-dependent UI that aims to minimize misplays while communicating the different states of a Magnetic minion as clearly as possible, and I was then in charge of working with Engineering to create the VFX and custom implementation that would achieve the responsiveness and communication we needed.</image:caption>
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      <image:title>my  vfx - Make it stand out</image:title>
      <image:caption>Supreme Archaeology (August 2019) This was one of a series of nine question complete VFX I made for the Saviors of Uldum expansion. In addition to creating and implementing all the base VFX in Unity and PlayMaker, i modeled, textured, rigged and animated the book in Maya.</image:caption>
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      <image:title>about - Make it stand out</image:title>
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