Orange County, CA
Download resume : (pdf), (doc)
I'm a paragraph. Click here to add your own text and edit me. It’s easy. Just click “Edit Text” or double click me to add your own content and make changes to the font. Feel free to drag and drop me anywhere you like on your page. I’m a great place for you to tell a story and let your users know a little more about you.
This is a great space to write long text about your company and your services. You can use this space to go into a little more detail about your company. Talk about your team and what services you provide. Tell your visitors the story of how you came up with the idea for your business and what makes you different from your competitors. Make your company stand out and show your visitors who you are.
FX Artist - Blizzard Entertainment (January 2016 - Present)
Games : Hearthstone (PC, mobile)
Created a wide variety of stylized spell, summoning, and ambient effects using Unity and PlayMaker.
3D Artist 2 - Microsoft (September 2015 - December 2015)
Unannounced Hololens projects
Rapidly model and texture environment and character assets and contribute to pre‐production art and design research with multiple small teams.
VFX Artist - Project Spark / Microsoft (January 2015 - September 2015)
Games : Project Spark (PC, XBox One)
Created a wide variety of stylized spell, attack, and ambient effects in Spark’s proprietary engine.
Sculpted, modeled and textured environment assets in Project Spark’s highly stylized look as well as meeting the unique technical requirements of Spark’s player‐focused asset system.
Investigated and revived previously undocumented portions of the asset pipeline to improve the overall quality and variety of future content releases.
Quickly prototyped and polished effects, skyboxes, visual filters and other assets as part of a strike team
Freelance 3D / Technical Artist - November 2013 - February 2015
Created cohesive sets of effects and props in a variety of styles for both external clients and personal projects, expanding skills in content creation and Unity’s technical aspects.
Acquired technical skills such as proficiency in C# as well as familiarity with Unity by designing, programming, and creating all art for string, a shoot‐em‐up‐style Unity game.
Designed, modeled, textured and rigged armorsets for submission to DotA 2 workshop to increase skill in stylized prop creation in an environment with clear artistic direction and goals.
Environment Artist - Secret Identity Studios (April 2012 - October 2013)
Games : Marvel Heroes (PC)
Created and adapted art for destructible objects and absorbed responsibilities for in‐engine hook‐ups to allow faster implementation of new assets, changes, and bug fixes.
Modeled and textured environment assets as well as creating or adapting shaders and particle effects as needed, reducing workload on other departments and finalizing assets more quickly.