hadidjah chamberlin game artist – www.hadidjah.com – 707.499.6649 – hadidjah@gmail.com – San Francisco, CA – Objective Game artist seeking to work and improve at a talented game studio. Skills and Qualifications 1. Rapid creation and optimization of models, UVs and textures for in-game use. 2. Experience in both artistic and technical sides of content creation for games. 3. Adaptable to wide range of art styles and pipelines. 4. Passion for games and game development. 5. Software proficiencies include Maya, Photoshop, Zbrush, 3DCoat, UDK, Unity, nDo2, xNormal, Crazybump, Actionscript, Python, MELscript, Illustrator, Flash. Related Experience Environment Artist- Secret Identity Studios, San Mateo, CA April 2012-Present Games: Marvel Heroes 1. Modeled and textured environment assets to fit the Marvel universe and MMO specs. 1. Populated and lit levels according to design specifications and engine limitations. 1. Created and integrated destructible assets and scripts, as well as accompanying documentation. 3D / Technical Artist- Present Creative, San Francisco, CA January 2011-March 2012 Games (outsource work / uncredited only): Sweet Shop, Big Boat Bingo, Edgeworld, 12 others 1. Created and cleaned up 2D and 3D game assets in a wide range of art styles and programs. 2. Prepped and exported art for in-game use using clients’ preferred pipelines. 3. Programmed and debugged games and prototypes in multiple scripting languages. Conference Associate- Game Developers Conference, San Francisco, CA March 2010-Present 1. Work as part of a large team to ensure that all aspects of GDC run smoothly and meet the expectations of attendees. 3D Art Intern- Sudoscape LLC., Santa Barbara, CA November 2009-April 2010 Games: Totemica: The Esper Chronicles 1. Modeled and textured costumes and creatures for browser-based MMO. Education and Awards Screenburn, South by Southwest, Austin, TX March, 2010 Designed “Zep!”, one of four finalists in the Casual Game Design Competition. Art Institute of California- San Francisco September 2007-December 2010 Bachelor of Science in Game Art and Design