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Hadidjah Chamberlin
San Francisco, CA
hadidjah@gmail.com

I am currently studying Game Art and Design at the Art Institute of California- San Francisco, with a focus on 3D environment art. I love the process of creating games, particularly those which blend gameplay and interactive storytelling effectively.

Skills

  • Proficient in Maya, Photoshop, Zbrush, Flash, UDK, Illustrator, Nex, xNormal, Crazybump, Python, HTML, CSS
  • Fast, clean high- and low-poly modeling
  • Effective optimization of models, UVs and textures for in-game use
  • Wide breadth of styles in vector, raster and traditional illustration
  • Training in traditional arts, including painting and conceptual and life drawing
  • Strong work ethic, self-motivated
  • Effective communication and cooperative skills
  • More passionate about game design than hypothetical firstborn

Lead Artist -- Headcase Team (student game project)
January '10-Present -- San Francisco, CA

  • Develop and implement visual style of Headcase, a student-created survival-horror game
  • Work closely with art team to ensure consistency of style and timely delivery of work, along with other teams to develop and keep schedules and coordinate between teams
  • Model, texture and import characters, assets and textures, create full level of game in UDK

Tutor -- AICASF
October '08-June '10 -- San Francisco, CA

  • Assist and instruct students through in-class and one-on-one tutoring, provide clear advice and explanations, work closely with teachers.
  • Subjects include 3D modeling, unwrapping and texturing, life drawing, and anatomy.

3D Art Intern -- Sudoscape LLC.
November '09-April '10 -- Santa Barbara, CA

  • Model and texture costumes, creatures and monsters for use in an unannounced MMO

3D Artist -- Speed Limits
April '09-November '09 -- Humanities Dept., Stanford University

  • Model, unwrap and texture assets and architectural pieces for real-time virtual world projects
  • Work individually to create cohesive pieces for team project