Hadidjah Chamberlin
San Francisco, CA
hadidjah@gmail.com
I am currently studying Game Art and Design at the Art Institute of California- San Francisco, with a focus on 3D environment art. I love the process of creating games, particularly those which blend gameplay and interactive storytelling effectively.
Skills
- Proficient in Maya, Photoshop, Zbrush, Flash, UDK, Illustrator, Nex, xNormal, Crazybump, Python, HTML, CSS
- Fast, clean high- and low-poly modeling
- Effective optimization of models, UVs and textures for in-game use
- Wide breadth of styles in vector, raster and traditional illustration
- Training in traditional arts, including painting and conceptual and life drawing
- Strong work ethic, self-motivated
- Effective communication and cooperative skills
- More passionate about game design than hypothetical firstborn
Lead Artist -- Headcase Team (student game project)
January '10-Present -- San Francisco, CA
- Develop and implement visual style of Headcase, a student-created survival-horror game
- Work closely with art team to ensure consistency of style and timely delivery of work, along with other teams to develop and keep schedules and coordinate between teams
- Model, texture and import characters, assets and textures, create full level of game in UDK
Tutor -- AICASF
October '08-June '10 -- San Francisco, CA
- Assist and instruct students through in-class and one-on-one tutoring, provide clear advice and explanations, work closely with teachers.
- Subjects include 3D modeling, unwrapping and texturing, life drawing, and anatomy.
3D Art Intern -- Sudoscape LLC.
November '09-April '10 -- Santa Barbara, CA
- Model and texture costumes, creatures and monsters for use in an unannounced MMO
3D Artist -- Speed Limits
April '09-November '09 -- Humanities Dept., Stanford University
- Model, unwrap and texture assets and architectural pieces for real-time virtual world projects
- Work individually to create cohesive pieces for team project







