DotA 2 Witch Doctor "Plague Doctor" Set (January 2014)
1962 tris, 2x 256x256 and 3x 256x128 color+alpha, normal, and spec/special greypacks
Maya, Photoshop, nDo2 (rendered in Marmoset and Dota2)
DotA 2 and the Witch Doctor owned by Valve.

Probot (Updated March 2014)
1992 tris, 512x512 color+alpha, 256x256 spec+gloss, normal, glow
Software: Maya, Photoshop, nDo2; rendered in Marmoset
From Carbine's Wildstar. Original concept here.

Light/Holy Chest (August 2014)
1406 tris, 512x256 color, normal, spec+gloss, glow
Software: Maya, Photoshop, Zbrush; rendered in Marmoset

Small Treasure Chest (August 2014)
566 tris, 512x256 color, normal, spec+gloss
Software: Maya, Photoshop, Zbrush; rendered in Marmoset

Dark Treasure Chests (August 2014)
Standard - 510 tris ; Boss - 444 tris
Shared 256x256 flow map and greypack, 128x128 1-bit color, 256x64 color, 64x64 1-bit motes
Software: UDK, Maya, Photoshop

Marvel Heroes Assets (April 2012- October 2013)
1974 tris, 512x512 color+alpha, spec+gloss, normal
Software: Maya, Photoshop, Crazybump; rendered in Marmoset.
All assets and Marvel content owned by Marvel.
I also blew things up! You can see a short reel here.

Terrain Textures (June 2014)
1024x1024 color, normal, spec
Software: Photoshop, Zbrush, nDo2, Maya; rendered in Marmoset

Hut for a Tiny Witch Doctor (March 2013)
Software: UDK, Maya, Photoshop, Sculptris, nDo2