VFX Demo Reel (November 2014)
Software: UDK, Photoshop, Maya, Houdini
Slap-On Rig and “Sam” Model by Wynand Lens. Background props from UDK/Epic

Shadowsphere (August 2014)
Software: UDK, Photoshop, Maya
Click image or here for full-size version

-----

Holy Fire (August 2014)
Software: UDK, Houdini, Photoshop, Maya
Click image or here for full-size version

-----

Murder (August 2014)
Software: UDK, Photoshop, Maya
Click image or here for full-size version

-----

Impacts (August 2014)
Software: UDK, Photoshop, Maya
Click image or here for full-size version

-----

Chain Lightning (August 2014)
Software: UDK, Photoshop
Click image or here for full-size version

-----

Whimsybomb (August 2014)
Software: UDK, Photoshop, Maya
Click image or here for full-size version

Terrain Vertex Painter (August 2014)
Software: UDK (Textures: Photoshop, Zbrush, Maya, nDo2)
Click image or here for full-size shader graph

-----

Porygon (August 2013)
Software: UDK (Textures: Photoshop; Model: Maya)
Click image or here for full-size shader graph

Dark Treasure Chests (August 2014)
Standard - 510 tris ; Boss - 444 tris
Shared 256x256 flow map and greypack, 128x128 1-bit color, 256x64 color, 64x64 1-bit motes
Software: UDK, Maya, Photoshop
Click here or the image for fullsize shader graph